Journeyman Skills:

Beginner Class:
Level 60 Advanced Class:

Journeyman Skills
Skill Name:
Icon:
Skill
Level:
Mana
Cost:
Condition:
Additional
Effects:
Explanation:
Speed:
Acceleration
Journeyman
1
5
In Combat
Character Status
Increases the Hit Rate in a single combat.
Illusion
Journeyman
15
10
In Combat
Character Status
Increases Dodge in a single combat.
Mirage
Journeyman
30
20
In Combat
Character Status
Will not be damaged in the next successful hit.
Dodge:
Play Dead
Journeyman
1
5
In Combat
Character Status
A member of the party plays dead, the enemy is unable to attack and he also cannot attack the enemy. He flees Automatically and is considered defeated.
Hide
Journeyman
15
10
In Combat
Character Status
If successful, user of this skill cannot be targeted for a few turns but can still attack or dodge.
Invisibility
Journeyman
30
20
In Combat
Character Status
If successful, the user of this skill cannot be targeted for a few turns but can still conduct all activities.
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Beastmaster
Skill Name:
Icon:
Skill
Level:
Mana
Cost:
Condition:
Explanation:
Fist:
Fist
Journeyman
1
0
Automatic
Increases the power of an unarmed attack.
Whip:
Whip
Journeyman
1
0
Automatic
Increases the power of whip attacks
Beastlore:
Ensnare
Journeyman
1
0
Automatic
Increases the chance of capturing a beast.
Observe
Journeyman
15
5
In Combat
Reveals the hit points of all enemy pets.
Entrap
Journeyman
30
10
In Combat
Greatly increases the chance of capturing a beast.
Animal Training:
Whip
Journeyman
1
5
In Combat
Automatically increases the Dodge and Hit Rate of a pet in combat.
Strengthen
Journeyman
15
10
In Combat
Increases the damage dealt by your own pet in combat.
Companion
Journeyman
30
20
In Combat
Increases the Dodge and Hit Rate of anyone's pet in combat.
Beastlord
Level 60 Requirement to learn these skills and Class Change to Beastlord
Skill Name:
Icon:
Char
Level:
Mana
Cost:
Condition:
Explanation:
Expert Animal Training:
Tame
Journeyman
60
15
In Combat
Increases the chance of capturing target beast for 3 rounds. There is also a chance to paralyze target for 3 rounds.
Spur
Journeyman
63
45
In Combat
Increases the damage of one pet in the party.
Journeyman
68
(quest)
30
Usually
Merge with your pet to attack all enemy targets.
Expert Beast Lore:
Synchron
Journeyman
60
40
In Combat
Coordinates your attack with that of your pet to enhance power and hit rate, attacking one single target.
Primal
Journeyman
65
80
In Combat
Increases the Dodge and Hit Rate for all pets in combat.
Journeyman
70
(quest)
60
In Combat
Launches all the pets combating in your party in a joint attack.
Expert Whip Skill:
God of Beast Impact Skill
Journeyman
80
Whip50
Merge
500HP
60MP
In Combat
Attack all the enemy by putting your soul in the whip to intrigue the power of pet.
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Martial Artist
Skill Name:
Icon:
Skill
Level:
Mana
Cost:
Condition:
Explanation:
Fist:
Fist
Journeyman
1
0
Automatic
Increases the power of an unarmed attack.
Breaking Fist
Journeyman
15
10
In Combat
Increases the damage dealt and Hit Rate in empty-handed In Combating. Available only to Martial Artists.
Smashing Fist
Journeyman
30
15
In Combat
Randomly attacks a second enemy. Available only to Martial Artists.
Force:
Lesser Healing Force
Journeyman
1
5
Dual Purpose
Recovers minimal Hitpoints by spending Magic Points.
Healing Force
Journeyman
15
10
Dual Purpose
Recovers Hitpoints by spending Magic Points.
Greater Healing Force
Journeyman
30
20
Dual Purpose
Recovers considerable Hitpoints by spending Magic Points. (Can't be used outside combat)
In Combating Will:
Concentration
Journeyman
1
5
In Combat
Increases the Hit Rate and Dodge in a single combat.
Rage
Journeyman
15
10
In Combat
Increases the Hit Rate and Damage Dealt in a single combat.
Fury
Journeyman
30
20
In Combat
Greatly increases the Defense and Damage Dealt in a single combat.
Kung Fu Master
Level 60 Requirement to learn these skills and Class Change to Kung Fu Master
Skill Name:
Icon:
Char
Level:
Mana
Cost:
Condition:
Explanation:
Advanced Fist:
FistBust
Journeyman
60
25
In Combat
A devastating fist strike that cannot be dodged.
FistWave
Journeyman
63
35
In Combat
A devastating fist strike that attacks 3 enemies.
Journeyman
68
(quest)
50
In Combat
Creates fake images of your fist to distract the enemy as you strike.
Advance Qi
Qi Flow
Journeyman
60
15
In Combat
Converts MP into HP.
Qi Heal
Journeyman
65
15
Usually
Converts MP into HP. Not usable in combat.
Journeyman
70
(quest)
45
In Combat
Enhances the attack powers of your party for 3 rounds. Ineffective on pets.
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Trader
Skill Name:
Icon:
Skill
Level:
Mana
Cost:
Condition:
Explanation:
Fist:
Fist
Journeyman
1
0
Automatic
Increases the power of an unarmed attack.
Advanced Acounting:
Abacus
Journeyman
1
0
Automatic
Increases the power of an Abacus attacks.
(Increases the damage of the Cashrain skill by a small %)
Trading:
Bribe
Journeyman
1
5
In Combat
If successful, the target enemy won't attack you. Price is the level of the enemy x 20. Useless against other players.
Treachery
Journeyman
15
10
In Combat
If successful, target attacks its allies. Price is the level of the enemy x 40. Useless against other players.
Bargaining
Journeyman
30
0
Automatic
Lowers price while buying and higher prices while selling.
Collecting:
Fortuna
Journeyman
1
0
Automatic
Raises the sum of money received after combat for the whole party.
Looting
Journeyman
15
0
Automatic
Raises the chance of gaining items after combat for the whole party.
Picking
Journeyman
30
0
Automatic
There is a chance of discovering items while traveling. Any item normally dropped by mobs.
Merchant Prince
Level 60 Requirement to learn these skills and Class Change to Merchant Prince
Skill Name:
Icon:
Skill
Level:
Mana
Cost:
Condition:
Explanation:
Coin Strike:
Cash
Journeyman
Coin Strike1
10
In Combat
Hits the enemy with your coins. (Single Target Attack)(About 500 coins a shot)
Cash Flow
Journeyman
Coin Strike15
50
In Combat
Hits the enemy with a lot of your coins. (Single Row Attack)(About 1k coins a shot)
CashRain
Journeyman
Coin Strike 30
100
In Combat
Hits the enemy with a great deal of your coins. (Whole Mob Attack)(About 2k coins a shot)
Disguise:
Fool
Journeyman
Disguise 1
40
In Combat
Distracts the enemy by playing the fool so that he fumbles with his current action. Target skips his turn one round.
Innocent
Journeyman
Disguise 15
50
In Combat
Reduces your chance of encountering beasts.
Magnet
Journeyman
Disguise 30
50
In Combat
Increases your chance of encountering beasts.
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All skill information came originally from 1010game.com, updates, organization and descriptions MeFisher, Julio, Majura, jAy, Cirus, Thanaroth, GenhisKhan, Diane, Shimena, Angeal┬ĚPenance, Helreginn, Antevorte