Overview of Fairyland
In the world of Fairyland, there are many pets. These would normally
roam the countryside, and you would fight them, however, pets can
be caught by Beast masters, and tamed also. The higher it's level,
the harder it is to capture and tame. If the pet is of too high
a level for the owner, it will be uncontrollable.
Each type of pet has several elements, which defines its colour,
they also have advantages against other types of elements:
Earth, Water, Fire, Wood, Metal, Light, Darks (View
resistance's here:)
You will receive your first pet on your first quest for the village
head, this will be in the form of an egg, (Which shows up in
your inventory and must be right clicked to provide yourself with
your "pet") which is one of two different ways they
may be obtained. You can also capture pets towards the end of a
battle, providing you are a Beast master(Very Rarely can a non Beast
master Catch a pet),
Although pets are mostly eager to assist their owner, each pet,
when assigned a function, draws a small amount on the owner's magic
points. If that need cannot be met, the pet will return to normal
function (You will lose Intimacy when this happens). If
this happens too frequently, and the pet is of very low intimacy
with its master, the pet may decide to flee from its master altogether,
even though this occurrence is very rare.
One of the biggest advantages to having a pet is that it can also
learn skills to assist you. Each type
of pet can learn different types of skills, and some are even able
to learn extra skills according to their element as well as the
"learning slots" that
are Available to your Pet. Not all skills are available to a pet,
and they can only learn a limited number of those skills available
(Learning Slots), so choose carefully, for example, a mage
may choose to have a Light Gem Crawler as a combat pet because it
has the ability to cast recovery, which is an elemental
skill, to heal allies, and combo, which allows the pet to attack
an enemy twice in one turn.
Pets also have a primary attribute. This determines their growth
pattern (Refer the learning slot's on the Detailed pet info
page). Again, using the Gem Crawler example, the primary attribute
is Strength, which make it a reliable choice for combat. But beware,
choosing a pet is not so easy. Because each pet has an elemental
attribute to it, there is also a rival pet with an attribute which
is strong against it. For example, if you are a swordsman, and you
have a Flame Tiger as a combat pet, this might be effective against
metal and wood enemies, running around trying to attack Water Monkeys
in Rosen Lake is probably not the best idea, just like adding the
pet to your armour wouldn't be such a good idea, as water is strong
against fire, and they would be able to hit you easier, and for
more damage. Each map in Fairyland has two contrasting elementals
so that combat takes on a challenge.
Each "race" of pet has a number of skills it can learn,
for example a Bear can only learn 2 skills from it's available list,
and also a primary attribute, which defines the stat will will grow
the most each level. Additionally, each element of the pet will
have a different growth pattern, for example dark pets grows in
Intelligence, so back to the mage example, a mage needs a pet to
assign to magic to enhance the spell effect, whether this be healing,
damage, or something else. Therefore, a dark sheep makes a perfect
choice, as the sheep also has a primary attribute of Intelligence.
When assigning a pure intelligence pet to magic, it will cause the
effect of that magic to increase dramatically. Furthermore, a black
sheep is level 1, so it does not require resetting!
(Also Refer to Detailed pet info page for information of the Race/Learning
slots/Skill slots that are available to that Species)
Different assignments affect stats in different ways, for example
a Pie Aibo for defense. Being a wood creature and an Aibo, it has
a pure constitution growth. Your enhanced attack and defense skills
can be found in your inventory. With the above 3 pets, I would probably
be looking at training in placed like Moonglow, Secret Plains, or
Candy Mountain. But I would have to be careful of metal enemies.
Secret Plains has more earth than metal for example, so I may be
safer there! On the subject of defense, assigning a pet to soul
will allow greater resistance to magical attack.
(Separate Note: If you are choosing a combat pet or Armor pet
you must make decisions based upon a few different values I'll give
a few examples below)
A wood aibo grows as follows Species:Con Element:Wood
(con growth) This means that It will grow primarily in "Hit
Points" this means it can take a beaten and keep ticking.
However! it's attacking power is greatly diminished this means that
a Wood Aibo if put on as a Defense pet will greatly enhance your
defense. (Aibo's species also has the ability to self heal as
well as transfer HP's to their masters, greatly used by all classes)
There are other "important factors" that effect how
well you are hit by a monster as well as how much damage you deal.
You have just read about the defense ability of a pet. now I'll
tell you briefly about AC.
AC: is your Armor Class The Higher your armor
class is, the more damage you can take and "absorb"
or not take damage at all!(That is why having higher AC for
Trader's or Martial Artists make a big difference, and why Earth
Bombs are sought after.)
Another pet is a Earth Aibo. Earth Aibo's grow as follows: Species - Con, Element: Earth - Grows in Con and Luck.
This means that yes it grows the same way as a Wood Aibo, however
where the Wood Aibo would have a Higher defense (because of
the CON, CON growth)but lower AC the Earth Aibo will have higher
AC and a lower defense.
Level 44 Earth Aibo (con:119 luck:103, HP'S:1650 Defense:1190)
Putting on Armor slot I receive a : Defense boost of 368, AC boost
of - 90
Level 50 Pie Aibo (con:184 luck: 24, HP'S: 2411 Defense:1840) Putting
on Armor slot I receive a Defense boost of :540 , AC boost of -
14
A quick run down of the Attributes relevant to your characters
Dexterity - Effects Your chance to flee a battle, chance to deal
damage before Pet's/Monsters can deal damage to yourself,
Strength - Effects how much damage you deal when you hit a Pet/Monster
as well as how much you can carry at any one time.
Luck - Effects chances of finding rare items randomly (More luck
means higher chances of rare finds). As well Luck effects almost
every other skill in some manor or other. When fleeing Luck plays
a part as well as dexterity. When dealing damage luck helps you
by the possibility that you will deal more damage / a critical hit.
and Luck also effects your Hit rate. Your hit rate determines your
odds / chances of avoiding a hit directed at you. (on a level 40
black sheep, using goodwill hit rate increases by 430 points)
Constitution - Effects how much hp's you receive upon leveling,
the more con you have the higher your chance of receiving large
quantities of HP's when you level.
Charm - Charm is primarily used by beast masters. it effects your
ability to capture a pet into a capsule. as well when you open a
capsule it effects the base "intimacy" of your pets.
Intelligence - Effects a few major features. if you are a Mage
it effects how much damage you deal when using a spell (This
is why a black sheep is so desired in the magic slot) this increases
your magic spell's effectiveness by about 20% or more). Also
the higher your Intelligence is the more Mana you receive when you
level (a Primary concern for mages). (Note: There is a rumor
that Intelligence will make a major decision in how well all the
other attributes effect features and spells in future patches.)
Work Production: This is the backbone of the game's Finances. Starting
with Basic workskills Harvesting, Farming, Fishing, Hunting, Woodcutting
and Mining. All of which are very important in furthering the Production
Skills / Advanced Skills. Ranging from Apothecary, Armor Making,
Metal working and much more all Found here: (Work
Skill List Basic and Advanced )
Work Production with a pet's Stat's. By using a Black sheep with
Goodwill you increase your successes of making better, and more
powerful items. One example is Jewelry Making, Basic no goodwill
usage you will receive a basic yield in production work. Say you
make a STR ring, however this ring will only be say a +1 Stat. However
using the Goodwill spell on a pet with high Intelligence you will
receive a better chance of making +2, +3, +4, or even rare rare
chances of +5. which Selling in the Goldburg Market will give you
a higher amount of money then NPC (Non Player Character) selling
to the market. (Example: 1 ring sells for say 200coins normally(to
the shop NPC) however if it has good stats (Say) Str+3 you can sell
in market setting up a Stall and pricing the ring for 1,500 coins.
You are now on your way to making money.
The In game Cash System is : "coins" and you can purchase
items from a number of sources. Work related tools are purchased
at the Shop's and guilds. Armor shops, Breweries etc also sell work
related items and tools. You may purchase items from the Goldburg
Market on Server 1, This is the location that is dedicated to Resale
of your hard worked materials. You will see things from low level
basic work skills all the way to advanced high end equipment. Prices
can vary as demand is needed for different Items. (1 coin all the
way up to millions) Please keep in mind that only certain things
are truly worth the really expensive prices. By working hard and
making a lot of necessary items you help the community with equipment
in demand or even services. Thus increasing your wealth and your
options for purchasing other "items" that you value.
I hope you enjoy your Game Play Experience. Have fun.
MeFisher.
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