Trader Guide
(This is outdated) however still relevant whomever wishes to update
or provide a more detailed guide please do so. Linked
here : )
(as a trader I shall update this with a Battle trader, Luck trader,
and Work trader at a later time, MeFisher)
The Trader class is mainly used as a slave character for most
people. They're ability to carry more weight per strength than all
other character classes makes them perfect for working. But they
can actually be a decent playable class. Their bargaining skill
(if you want to get it) can get a real return in cash when you're
selling or bying from NPCs. And their bribing and treachery skills
can actually be useful for more than just leveling up the skill.
Giving them the dodge and speed skill along with fist and they become
a pretty formidable combat class. But you're probably not going
to rule the world with a trader, so if you want earth shaking power,
I would rethink choosing this class. This class is all about money.
Getting Started:
This class is not normally used as a combat type character. And
even more rarely used as a main character. And there's good reason
it's not. And that reason is that the two skills you get as a trader
don't help you in combat very much at all. And the abilities you
do get that are helpful are available to all three journeyman classes.
The Collection helps you find more loot and items after combat.
This helps you get more money, the higher the level, the more money
you get. And you'll need every bit of that money if you plan on
leveling up the bribe skill. The bribe skill can only be used successfully
when in a party or if you have a pet in combat mode. This skill
bribes the selected enemy into not attacking you, and therefore
it will target other members and leave you alone. However it costs
20 times the creatures level. Treachery however is more useful,
funnier, and more expensive. For 40 times the beasts level you can
have the targeted creature attack other beasts instead of members
of your party. These skills are useful in battle, but they are very
costly. If you plan on getting this skill to level 30, it'll cost
you in the area of 200-300k. But after you reach level 30, you get
bargaining. Which, if you keep this character long enough, you'll
get a lot of use and deals out of. So if you choose this class as
your main class and mean to make a fully active character, be prepared
to do a lot of work.
As for your speed and dodge skills. Dodge, like collecting will
level up on it's own. So that leaves Speed. Use your speed skill
as much as you can. This one won't cost you money so throw it around
in every battle you get into from the start. Casting this as many
times as possible before level 10 is the way to go. Since healing
is free below level 10 at the hospital. This means every time you
run out of mp you can just jump into the hospital and grab some
more free of charge. The later skills of hide and invisibility will
help you out immensely.
Stat Distribution:
For a trader, unlike other journeyman classes, I'll suggest you
do pump just a little con. About 25 would be a good point to stop
at. You should be able to get that in just a couple of levels. Then
of course your main stats will be strength and dexterity. 2 strength
to 1 dexterity should be a good way to pump. You will want a good
bit of dexterity, both to help your hit rate and dodge. I will not
say anything about pumping luck or only strength. Those are work
slave traders. Here I'll be guiding you on making a FULL FUNCTION
trader. Not just a lazy little slob of a character who never has
to venture outside of the valley of fear. If you want one of those...
make it yourself, it's pretty simple.
Now that you're at level 10, you've finally become a trader.
Now you have your two extra skills, bribery and collection. Collection
will level up on it's own, so don't worry about that one. But bribery,
you have to use. I won't tell you to use it constantly, like I do
with other class skills. Because that can not only be a huge pain
in the ass, but it can be extremely expensive. Use bribe when you
can. Just throw it around in battles here and there. Low level monsters
are cheaper, but they don't bring as much experience to your skill.
So keep that in mind when you're using it. By the time you get Treachery
you will probably have a lot more money to throw into it and be
playing around with that skill.
Pets:
Unlike the martial artist you don't get the higher level fist skills.
So you're stuck dealing small melee damage to single targets. For
this reason, I recommend that you get a combat pet for your trader.
One that can dish out and take a good bit of damage. Since you'll
probably be low on Int you might want to stick with two pets for
this class. This makes your decision a bit hard. Because with three
different good types of pets to choose from, this may put you at
a quandary. In one hand you can have a nice combat pet, and a good
armor pet, but that would leave your attack fairly weak. But in
the other hand you can have a combat pet and a weapon pet, but that
would leave your armor weaker. I would go with this second choice
since the trader has the nice dodge skills. This will make an armor
pet slightly less useful than a good weapon pet. That's just my
recommendation though, you may choose not to have a combat pet at
all.... But like I said, I highly recommend that you do.
Healing/Combat - Light owl, light sheep, gem crawler, rice bunny,
light pegasus, light cloud, metal slug, metal crawler, gold cloud,
flaming pegasus, red beetle, red butterfly.
Weapon Enhancement- Red Beetle, Flame Pegasus, and Red Butterfly.
Fire Bear, Fire Skeleton, and Flame Tiger.
Armor Enhancement-
Pure Defense- Wood Crab, Pie Aibo, Wood Poli, Wood Hog
Defense and Dodge (recommended if you choose to have armor pet)-
Mud Slime, Mutt, and Earth Poli Earth Aibo
A note about Trader barganing skill from MeFisher
Hello, due to the fact I have waisted alot of time and Money on
my barganing skill I felt it relevant to work up my slave trader
to get barganing also to verify all the results.
At Level 30> +60% selling to npc, Buying from npc 6.4% gain.
At level 31> +60.3% selling to npc, buying from npc 6.8%
This means: .3% increase selling to npc, and a .2% buying from
npc per level.
(Ugg) This alone does make leveling the barganing skill useless.
Either there will be a future use for the barganing skill or they
re-adjust it at a later time. My personal sugestion. Don't level
past 30, except as using treason to battle with. Cause it realy
is not worth it.
Math:
To get the actualy percentage I don't know the forumla however I
did have a friend help me. However to reverse verify I can do.
Level 30: sold to npc 1 leather armor npc price 557 I gained: 891
from npc.
557x60%=334 + 557=891
Level 30: Bought from npc 1 special herb digger(800) discount bonus
752.
752x6.4%=48.128 +752 =800.128(assume rounding down)
Level 31: Sold to npc 1 leather armor npc price 546 I gained 875.
(This was different grade of armor)
546x60.2= 328.692=874.692 (rounded up =875)
or! ( 546x60.3=329.238+546=875.238 rounded down 875
Level 31: Bought from npc 1 special herb digger (800) discount
bonus 751.
751x6.4%=48.815+751=799.815 (rounded up 800)
To save me some "headaches" of another long level
I took my trader (MeFisher)'s trading level
level 44 barganing
Level 30 / 60%
31/60.3
32/60.6
33/60.9
34/61.2
35/61.5
36/61.8
37/62.1
38/62.4
39/62.7
40/63
41/63.3
42/63.6
43/63.9
44/4.2 ( 64.2% a level for me to npc) so that shows that it's a
.3% per level growth
My thanks go to Aires for original helping with my calculations,
Myself (cause having to level trader skill from level 3 - 30 in
one night :-P, and a friend who doesn't wana be named. |