AOL Light Magic Leveling Information:
(This is outdated) however still relevant whomever
wishes to update or provide a more detailed guide please do so. Linked
here : )
The Acolyte of Light class. This class is pure support. This is
the only class in the game that can revive someone after they've
fallen in battle, this makes them almost essential in some situations.
Like in boss fights when you can get 1 KOed, you're going to want
a couple of AoLs there to keep you up and fighting. Also they have
the ability to regenerate their own HP and have great healing spells.
Combine these facts with prayer and with this class you'll never
need a single potion or stimulant.
Getting Started:
Ok, now if you read the basic info section before diving into this,
you'd have learned not to go straight into the diviner apprentice.
Spending your first 10 levels as a warrior apprentice is a much
better idea. As a diviner pre-mage, you have no skills to level
as an apprentice. So having the warrior skills and ability wear
armor and use weapons will help you quickly get to level 10. Then
once you hit level 10, drop the warrior apprentice, then pick up
diviner and go get your acolyte of light class. Now you have some
spells to use.
Stat Distribution:
The acolyte of light is a hard class to pick stats for. Constitution
can help a diviner, yes. But there is little importance for constitution
in the acolyte of light, as it can heal. This along with prayer
and you have yourself a class that'll never need pots in it's entire
existence. So where to put stats? Of course you'll need MP, and
of course you'll want dexterity. This will help you have a larger
pool of mana to draw from to help in battle, and the dexterity will
help you cast first, so you can heal or revive people before the
combat takes place. But you will want constitution, just about as
much as the other diviner classes. A good 25-30 con in the beginnning
of the game will go a long way. After that you may want to do the
normal 2 int to 1 dexterity stat pump.
Now that you're at level 10, you've finally become an acolyte of
light.
Much like the other diviner classes, you want to use your spells
in combat as much as possible. The higher your light magic skill,
the better your spells are and the more spells you get. Unfortunately,
since most all of your spells are healing and support spells, your
pets will be your source of combat and protection. Which brings
us to our next subject.
Pets:
For an acolyte of light the combat pet is probably the most important
if you plan on training up your AoL yourself. This makes it different
from training a mage. But as far as armor and magic enhancement
goes, you'll notice the list is the same for all diviner classes
there. But since an AoL doesn't necessarily need a healing pet,
the combat pet list is different.
Combat - gem crawler, gold crawler, metal slug, gold cloud, flame
pegasus, red beetle, etc. Pretty much any good decent combat pet,
that you can take out and have it do all your fighting.
Magic Enhancement- Black sheep, Big Bad Wolf, Dark Rat, and Dark
Unicorn.
Armor Enhancement-
Pure Defense- Wood Crab, Pie Aibo, Wood Poli, Wood Hog
Defense and Dodge- Mud Slime and Mutt
Where should I go to beat things up now?
Unfortunately, you're an acolyte of light, beating things up isn't
quite in your contract. Hopefully though you have a useful combat
pet, or plan on getting one soon. Otherwise, you might just want
to stick with party training. As an AoL, you won't find it very
hard to get yourself in a party. But since your pet will be beating
things up for you, you giggle at it from the back row, you'll want
to stay in open air places (outside, meaning not in caves). This
will lower your encounter rate, so instead of going into a cave
and running into 6 mobs at a time, you stay outside and run into
a maximum of 4 mobs at a time.
10-15- Here you'll want to stay close to home, valley of fear, goldburg
suberbia, puppet hill, southern grasslands, north in the northern
grasslands.
15-20-
20-25-
25-30-
30-35-
35-40-
40 and beyond-
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