UPDATED 2009
Old Guide Found Here
Fairyland
Axeman Guide
Version 1.0, 11/11/2005
By Edward Tuttle a.k.a Shadorr
----------------------------------------------------------------------------------------------------------------
Table of Contents
----------------------------------------------------------------------------------------------------------------
1: Copyright Info
2: Introduction to Axemen
3: Stat Builds
4: Leveling Your Axeman
5: Berserker
6: Arena and War
7: Combat Skills
8: Pets
9: Work Skills
10: Frequently Asked Questions
11: Credits and Thanks |
1: Copyright Info
This guide is copyright by me, Edward Tuttle (A.K.A, Shadorr), 2005.
Nobody is allowed to copy, steal, or plagiarize this guide in any
way without credit to the author (me). If any site other than
www.gamefaqs.com
Fairyland Ironwolves
is hosting this guide without my knowledge or credit to me, please
notify me at
geminirage@hotmail.com |
2: Introduction to Axemen
Axeman is one of the three warrior classes you can select in this
game upon
becoming Level 10. Possibly the least popular class in Fairyland
USA (don't
know about the other versions), Axemen have been underestimated
simply
because of their seemingly weak battle capabilities in comparison
to Swordsmen
and Blademen. This probably stems from not knowing how to make the
most out
of this class. These characters are intended to be hard-hitters who
can cut down
enemies with the least dependence on magic usage. Their only drawback
is lower
accuracy compared to the other warriors due to the nature of axe
weapons,
which have the highest damage of any weapon in the game, but also
the lowest
hit rates when compared to any other weapon. Much like the swordsman,
this
class will also become dependant on other players to gain levels
above 40 or so.
Here's a breif overview of Pros and Cons of this class (Note that
the cons
only apply for the Axeman class, and not the advanced class, Beresker).
Pros
------
+Warrior class, can wear strong heavy armor
+Capable of inflicting great damage on simple attacks.
+Axe skills can reduce the enemy's evasion when they connect.
Cons
------
-Poor against large mobs of enemies. Can only attack one foe at
a time.
-Low accuracy in comparison to other classes
-After Level 40, you will most likely become dependant on other
players to
gain levels
The point of this guide is to help players understand how to use
this class
to it's extent and ways to use it. |
3: Race and Stat Builds
For race, I personally chose Dwarf. Their randoms usually consist
of good
strength and constitution boosts, and you can get pretty high HP
early on and
good damage for later levels. Humans are also good in that they
are well
balanced, but they sometimes tend to grow into the wrong stat catergories
because they are well-rounded like this. As for Elf... don't do
it. You
will start with poor constitution, meaning you'll never get as much
health as
a human or dwarf at the later levels, plus your randoms will often
go into
intellegence or charisma more than anything else. The only reason
you might
even think of making an Elf axeman might be the dexterity growth,
but it's
much better to pick a race that can give you reliable strength growth,
as this
is an important stat in making or breaking your axeman.
As for your stat build, it is usually a matter of what style you
want your
character to be. If you want to be able to cut down enemies with
the least
amount of hassle, you might want to look into a high strength build.
On the
other hand, if you'd like to use your axeman to duel other players,
high
dexterity is vital. Here are a couple builds you might use.
Most builds will always start with boosting CON to some point around
50 by
level 15 or sooner. If you have access to jewelery with CON boosts,
always
wear them before making your level for the best HP increase.
Then the builds start to differ.
STR Build-The Heavy Hitter
--------------------------------------
If you want to be able to deal loads of damage to enemies, boost
your STR as
much as possible. While is this a good build for later levels when
the
monsters have increasingly stronger defense, you might have trouble
in being
able to hit beasts. If you come across beasts that attack before
you do, that
means it's time for you to start pumping that DEX stat so you can
hit them
first and also be able to run from a fight if it turns ugly.
An STR build like this comes as a bonus when you reach the Berserker
class
(explained later in this guide) as you won't need to rely on your
DEX to be
able to hit enemies when you can use Sure Hit to always land hard
damage!
DEX Build-Improving Accuracy
----------------------------------------------
Another build for the axeman is the DEX build. In this build, you're
trying to
boost your DEX to counter the low accuracy drawback. You basically
pump a lot
of DEX every time you level so that you hit more often. If you want
to fight
other players, even more DEX should be added so you always get the
first move
before your opponent can react with whatever attack or defense he/she
has in
store for you.
The only drawback to this build is you might have trouble doing
good damage
to beasts. You may end up having to get some STR to be able to 1-hit
enemies when
equiped with your arms pet.
CON Build-The Health Tank
----------------------------------------
Also what I call a Tank build. This is a stat build focused around
getting
very high HP at the cost of some STR and DEX. Basically, keep
pumping CON
from the start until you have around 100, then start raising your
STR and DEX
much like a standard STR build. By doing this, you'll probably get
somewhere
between 4,000 to 5,000 HP by the time you reach level 60, making
you quite the
endurance machine.
(Thanks go to Laokong who tested the build himself and gave me
the idea of it) |
4: Leveling Your Axeman
Okay, so you've made your axeman, but you aren't sure where you
should be
training. This section gives you some of the best locations for
solo-fighting
as an axeman.
Note:
This section is suggesting areas assuming you are NOT being
powerleveled
by a very strong player who can keep you alive in places where you'd
die in a
couple hits. It is also written in assumption you are using fire
as your arms pet.
Level 1-10
----------------
Becine an apprentice soldier the minute you leave the newbie dungeon.
Do the
newbie quests in your region for quick EXP. You should also go to
Chamber of
Doors 1 with a friend to fight the large mobs for the best EXP.
Level 11-15
----------------
At this point, you are now an Axeman. You might still have quests
to do, so
finish those up. Now go to Rosen Lake and fight the beetles and
butterflies
there for a couple levels. You might also try the water monkeys
and woodies
there since they don't cast spells.
If you're looking for bigger mobs, go to Slime Maze 1 in the Northern
Grasslands and go to the southern side of the room where you encounter
woodies. These are great for shield leveling if you need to level
it, plus
they are easy kills. Just be careful of the occasional fire slimes,
as their
fireballs hit for 50 damage, which is a lot at your level. Another
alternative
is Nicolas Steppe, northeast of Gion. Here, you can encounter dread
rams and
fieries (fire dogs) that are around your level, and neither of which
cast spells.
Level 16-20
----------------
Slime Maze 2 might seem like a good idea at first, but if you're
using fire as
your main arms like most warriors should, those water beetles will
give you a
hard time. On the other hand, the metal slimes can probably be killed
in a
single hit of your axe. Just be careful of Spiritual Blade, that
hurts when
it's being used every turn.
Or you can try fighting around Western Grasslands and Dwarf Hill
if you can't
handle mobs larger than 4 enemies.
Level 21-25
----------------
Slime Maze 3 and Rat Cavern 3 were NOT intended for warriors, as
water mobs
who can use blizzard appear too frequently there. Instead train
around Snow
White Forest and Genie Desert for some easier mobs. The East of
the Wood With
No Name is also a good place provided you've got friends, because
the enemies
here sometimes fight in groups of 8.
Level 26-30
----------------
Eh, what can I say? More Snow White Forest. The lizards there are
good to
train on as they don't cast Pine Grove or Timber Strike like the
other enemies
here. Just be sure to eliminate the fire spiders before they cast
Flame Hail
and other nasty fire spells.
Level 31-35
----------------
Crystal Mountain is probably your best option here. Clouds go down
pretty
easily and the vultures have a chance of dropping rare nimble gems.
Swan Lake
is also a decent place, though the nightmare clouds can get annoying
since
they have good defense and can drain 75 or so health from you with
vampirism.
Level 36-40
----------------
Moonglow is not for axemen, so if you were hoping to get lucky and
make a
fortune off of doll boxes and defense gems, you'll need a friend
to help you
fight there. Instead, train around Candy Mountain. If you're using
a wood pet
as your armor, those WotLs from the wolves and draconians shouldn't
be a
problem, and as for the metal puppets and monkeys, they are easy
kills.
Level 41 and above
--------------------------
This is where it becomes nearly impossible to fight mobs around
your level and
survive due to the fact most enemies above level 40 appear in groups
of 5-10
pretty often, and usually in random elements. If you ever intend
to reach the
Berserker class, you'll need friends to help you out here. |
5: Berserker
Once you've reached level 60, give yourself a big pat on the back;
you can now
become a Berserker! This advanced axeman class comes with some skills
that
more than make up for all that time you spent trying to get to this
level. The
only drawback to this class is the heavy MP cost on the attack skills.
NOTE: Seeing as I've yet to become a Berserker (6 levels away :/),
most of the
skill info is from what I hear in-game or on the official sites.
Axe Rain/Berserker LV60/40 MP
Hits enemies for heavy damage in a plus + formation. This attack
has more
accuracy than an ordinary one.
Axe Flash/Berserker LV65/60 MP
An attack that ignores the enemy's defense. This attack also has
a chance of
stunning the enemy.
Haymaker/Berserker LV 70-Quest/60 MP
A powerful attack that ignores both defense and resistance factors.
Sure Hit/Berserker LV60/25 MP
This is what makes the Berserker a formidible fighter. This move
can ensure
100% accuracy with your next attack, including skills such as Axe
Rain and
Combo*. The journeyman skill Mirage is also negated by this skill
(no hiding
in the corner for you little beastmaster!)
*There is a bug with the Sure Hit skill when it comes to Combo.
Only one of
the combo strikes will connect whereas every other hit will miss.
This will
supposedly be fixed in the next major patch, Arabian Nights.
(Thanks to Sovan for pointing this out)
|
6: Arena and War
Every now and then, you might think of testing your mettle in the
Arena or
fighting off waves of enemies at a war. This section has some strategies
that
are useful for axemen in these situations.
Arena
----------
Axemen and berserkers are probably the best class to use in the
Arena. This is
because they are not heavily dependant on using MP to finish off
mobs like
with other classes. Second, they can clear mobs quickly before the
enemies can
cause too much damage. However, you will be restricted on how far
you can go
depending on your level and what items and pets you bring along.
Level: Whether you have high health and damage or not is a main
determining
factor of how far you progress in the arena. Higher health means
better
endurance and higher damage means you'll be able to clear mobs with
the least
attacks throughout this 100-battle challenge.
Items: if you want to get far, equip your strongest axe and hardest
armor. If
you want to keep yourself going even when your HP/MP are low, bring
potions so
you can recoup in battle, as theres only one break time where you
can heal
your pets and eat food, which is after the 50th stage.
Pets: A good selection of pets at your disposal will help. Generaly,
you will
need a powerful arms pet, a sturdy armor pet, and a combat pet.
The combat pet
can be one of two kinds; a meatwall, or a damage-dealer. Meatwalls
are
basically pets with good defensive capabilities or skills, but poor
attack,
such as a wood rat (silence), pie aibo, or water slug.(dancing fountain).
They are usually meant to soak up attacks that might otherwise harm
you. On
the other hand, damage dealers can be used to help you kill the
enemies even
faster, but you should note that at the later stages, such combat
pets that
can do good damage will die pretty fast, and theres no healing them,
even if
they have the heal/full heal skill. Such pets include flame tigers,
fire
crabs, golden lions, and possibly gophers (for meteor shower).
War
-------
Every hour, a war is announced on the server. The level range is
random,
though it is always a 5-level bracket (such as 11-15, 16-20, and
so on until
66, which is for anyone above that level). You will usually have
5 minutes to
get to the village head or guard captain who announced the war,
or you'll be
excluded.
Odds are, unless you were lucky enough to enter a war with about
8 or more
people, there is no way to win the war, but you may feel free to
keep killing
the dark captains/sargeants for experience and a chance to get special
boxes
which can be opened at the Ilium Jeweler. Inside these boxes, you'll
get a
random item, sometimes its something worthless while other times,
its
something rare or unique you can't get elsewhere.
Okay... enough babbling about what war's all about, lets talk about
what this
has to do with axemen.
Axemen, much like swordsmen, are vital to winning a war, as they
can dish out
the most damage to the enemy leaders. Your objectives should be
to start by
clearing the monsters before attacking the leader. You should kill
the beasts
in order of most dangerous (wood, fire) to the weaker ones, then
finally beat
down the leader. Always use Thunder Axe on the leader, then follow
up with
combos. If you end up in a worst case scenario, RUN. Unless an AoL
is in your
team, you cannot afford to die on the battlefield, as you will be
out for the
rest of the war (And health cards cannot be used to stay in wars).
The above situation might happen if you end up going it alone.
While this can
be done in wars 41-45 and below, 46-50 and higher is a different
story, as the
enemies hit much harder, and eventually have even more defense.
However, a
large group of players can affect the situation, as the leaders
will have more
pets bodyguarding them. Here's the list of the mob sizes based on
your group
size.
1 player==3-5 enemies
2 players=5-6 enemies
3 players=7-8 enemies
4 players=8-10 enemies
5 players=9-10 enemies
I might be wrong with the list, but thats from my experience. |
7: Combat Skills
Axemen have pretty much the same skills as a swordsman or blademan,
with the
exception of the axe skills, which are unique to this class. For
berserker
skills, refer to the berserker section of this guide that was mentioned
earlier.
Impact/Level 1 Impact/10 MP
-----------------------
Your basic attack skill when you become an apprentice warrior. This
does more
damage than your standard hit, but your evasion will drop and you
will be
unable to block with your shield. Best used when there are only
one or two
enemies around.
Rush/Level 20 Impact/15 MP
-----------------------
Same as impact, except a bit more damage, plus there is a chance
the enemy
will be stunned and unable to attack for the turn. There is still
the same
evasion and shield penalty like with Impact.
Charge/Level 40 Impact/20 MP
-----------------------
Boss characters and GM duels have given some players the impression
that this
skill is very powerful. Turns out this is only about as strong as
a windy axe,
except it sometimes stuns and still has the same penalties as the
previous
Impact skills.
(Thanks go to Sovan for taking the time to get this skill and testing
it out.)
Shield/Level 1/Passive
-----------------------
The other skill you get upon becoming an apprentice warrior. This
gives you a
chance to block an attack whenever you are equiped with a shield.
The higher
the shield level, the more likely you will block.
Protection/Level 15/5 MP
-----------------------
This skill allows you to protect another party member or pet by
giving
yourself a chance to take a hit for them. Useful to use on diviners
who lack
the physical defense to take blows themselves.
Shield Strike/Level 30/Passive
-----------------------
Getting this skill requires having to break a lot of shields, and
the skill
isn't so great. You will usually do anywhere bewteen 80 to 160 damage
on
shield blocks, which is minor compared to the damage you can inflict
with your
axe.
Double Combo/Level 1/10 MP
-----------------------
You get this skill upon upgrading to any warrior class. This skill
allows you
to hit an enemy twice, doing double the damage of a normal attack
if both
combo hits connect. Don't be surprised if you're landing only 1
hit with the
combo early on, as your hit rate will be pretty low at that point.
Triple Combo/Level 15/15 MP
-----------------------
Same as the double combo, except its three attacks instead of two.
Quadruple Combo/Level 30/20 MP
-----------------------
Same as the triple combo, except its four attacks. The best of the
combos, but
it's tricky to get all four hits to connect.
Axe/Level 1/Passive
-----------------------
Finally, we get to the axeman-specific skills. This basically determines
how
much more damage and accuracy you get with an axe. Higher level,
higher damage
and accuracy. This skill can be leveled simply by attacking while
equiped with
an axe.
Windy Axe/Level 15/10 MP
-----------------------
A skill that is stronger than Impact, but doesn't have those annoying
penalties and can reduce the enemy's evasion? Cool!
Thunder Axe/Level 30/15 MP
-----------------------
Does even more damage than Windy Axe, plus more evasion reduction! |
8: Pets
Pets are very important for the success of your axeman, as they
are for other
classes. Here, I will list some various pets you should use with
your axeman.
NOTE: I am NOT going to mention merged pets, as these are very
difficult to
obtain as of this current patch. So if you are looking for a pure
STR
Dark pet, I'm not going to mention such a thing.
Arms Pet
-----------------------
Very important. You will need a hard-hitting pet to use on arms
mode to get
the most out of your attacks.
Fire Pure STR: Pets whose growth is mostly STR. These include flame
tigers,
fire bears, and blood skeletons.
Fire STR/DEX: Pets whose growth is mainly STR, but they also get
some DEX,
which can translate into slight increases in hit rate. Pets
include red beetles, flaming pegasi, and large red buterflies.
Metal STR: Don't know if these are any good, but I suppose they
grow about as
much STR as the STR/DEX. Pets include golden lions, mining lizards,
and golden crawlers.
Armor Pet
-----------------------
Also important, these pets will help reduce the amount of damage
you take,
especially at higher levels.
Wood Pure CON: Pets whose growth is mostly CON. Pie aibos, wood
slugs, and
wood babies are the best choices, as they can be used to
transfer health to you, as well as they you can heal them for
only 35 MP with the Full Heal skill. If you can't afford these,
wood crabs and wood polis work too.
Earth CON/LUK: Pets whose growth is mainly CON, but they also grow
LUK, which
improves evasion. The species you should use should be the same
as those for wood pure CON.
Combat Pet
-----------------------
Not exactly necessary, but a pet in combat mode helps, as they can
help you
clear mobs faster.
Metal STR: Always use a combat pet whose element of attack is not
the same as
yours. In this case, most people use any STR-growing metal pet that
can use Heal, such as a gold lion, metal tiger, or a gold half-
dragon
Fire STR/CON; If you'd rather use a fire pet for combat, you'll
usually pick
an STR/CON one. Pets include fire crabs, red bulls, and fire
clams. |
9: Work Skills
If you have any intentions of making your own axes, armor, or potions,
you
should do so. These work skills, though time consuming, save you
money in the
long run.
Axe Weapon
-----------------------
I think this one was pretty obvious. Make your own axes, because
very few
people make these for profit. Plus, everything made by players is
far more
superior compared to anything an armory might sell.
Required skills: Mining, Woodcutting, Metalworking, Gemcutting
(for stat-axes)
Armor Making
-----------------------
Another skill that's useful for an axeman. From my experience, I
rarely find
armor shops in the market on FL USA, so you might want to consider
making your
own.
Required skills: Mining, Hunting, Metalworking, Gemcutting (for
stat-armors)
Helm Making
-----------------------
Same as armor making, except less material is used in the skill.
Required skills: same as armor making
Glove Making
-----------------------
Gloves don't grant as much defense as the previously mentioned equipment,
but
every piece of equipment counts.
Required skills: Mining, Metalworking, Hunting, Farming, Weaving,
Gemcutting
(for high-level stat-gloves)
Shoe making
-----------------------
If you're going to make gloves, you might as well make shoes, they
require
the same work skills.
Required skills: same as glove making
Shield Making
-----------------------
Though you can always block with the square shields sold at the
armory, you'll
seldom block attacks with them. Shields with higher armor class
made by this
skill tend to block more effectively.
Required skills: Mining, Metalworking, Hunting, Woodcutting, Gemcutting
(for high-level stat-shields)
Jewel Making
-----------------------
Okay, I am going to admit theres already a lot of jewel makers out
there in
FL USA. But if you feel like doing this yourself, go ahead. Doesn't
hurt to be
able to make stat-boosting amulets and rings.
Required skills: Mining, Metalworking, Hunting, Gemcutting, Fishing
(for coral
and pearls)
Apothecary
-----------------------
Another skill that already has a lot of people using it. You can
make some of
the more useful healing and magic potions that will help later on.
Just try
not to rely on taking many weak potions, as these will make you
sick, meaning
the potions lose their effect.
Required skills: Harvesting, Farmining, Brewing (fishing and hunting
if you
ever reach the point you can make dragon essence or better)
Cooking
-----------------------
Not quite as good as Apothecary, but food doesn't lose its effect
if you eat a
lot of it at a time. Just remember that your food meter will determine
how
much more you can eat before you're full.
Required skills: Hunting, Fishing, Farming, Harvesting, Brewing |
10: Frequently Asked Questions
Q: How much damage do you do with your Axeman? What are his stats?
A: I tested my Level 54 Axeman on some Gold Clouds with my Level
50 Blood
Skeleton in arms (196 STR), 52 axe skill, and a Barehand Axe with
171
damage rating. My damage rating on the equipment screen was 1038,
683 hit
rate. Here were the results (enemies were in the front row).
1695 damage with an ordinary/combo hit
2204 damage with Windy Axe
2407 damage with Thunder Axe
Now I tried the same thing to some Water Vultures.
696 damage with an ordinary/combo hit
920 damage with Windy Axe
1104 damage with Thunder Axe
As you can see, theres a 300 damage or so increase with windy
axe, and
around 500 damage more with Thunder Axe.
As for my stats, they are: 74 CON, 106 DEX, 17 INT, 88 STR, 44
LUK, 32 CHA.
My HP is 2539, my MP is 526. As you can see, I started down the
DEX route,
but now I've changed my mind and I'm now going STR all the way.
More to come :)
|
11: Credits and Thanks
Credits and Thanks go to:
+Lager, for creating such a great game, and EAUSA for providing
it.
+The Ironwolves website, ironwolves.exeldro.com
+Sovan, the axeman who helped point out some details I was unaware
of.
+And of course, myself, for taking the time to type up this guide.
I intend to
do some more.
Contact me at
-----------------------
geminirage@hotmail.com
Please do not send spam, viruses, and junk mail that would have
nothing to do
with this guide.
Copyright 2005 Edward Tuttle
|